Ready Player Two by Ernest Cline
(Penguin Random House, 2020)
Reviewed by Kate Onyett
Welcome to an overcrowded, polluted, highly iniquitous Earth of the future where humanity plugs into a virtual reality called OASIS to be educated, socialise, trade, escape and explore, limited only by their imaginations. In Cline’s first OASIS novel, Wade, poor and unremarkable, undertook an epic gaming quest across multiple virtual worlds. He and his friends won, Willy Wonka-style, the corporation that created and maintained OASIS.
Review from BSFA Review 14 - Download your copy here.